Douglas Silva
Douglas Silva
3D Character Artist
Sorocaba-SP, Brazil

About

I’m working as a game developer area for two (2) years and my experience is based on developing high-poly and low-poly models, retopology, baking textures and creation of textures for PBR.

I started out studying Gilberto courser two years ago in order to improve my career profile and with the sequence of Rafael Souza anatomy course and going deep with the sculpture and anatomy

I used to teach about modeling process for beginners showing how to develop 3d models for games and how to keep studying, each lecture its different for the people who watched the last ones

Extensive knowledge in 3DS Max, Zbrush, Unity3D, Substance Painter and Marmoset and Maya for retopology.
Participate on zbrush summit 2016 and 2017 to improve my workflow and get inspired by others great artists and continuously training my english

Always seeing the others artists work to know how to improve my process and quality and every challenge are really welcome

I hope you enjoy it and be comfortable to schedule an interview.
Thank you for you attention.

Douglas Fernandes

Sao Paulo, Brazil

Skills

Concept Art3D Modeling3D PrintingDigital Sculpting

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
CorelDRAW Graphics Suite
CorelDRAW Graphics Suite
V-Ray
V-Ray
Unity
Unity
Unreal Engine
Unreal Engine
Substance Painter
Substance Painter